During the meeting in Uppsala, the focus was on developing the game ideas from the Gostynin meeting into actual games. There were many things to consider. What sort of games do we want to make? Board games? Athletic games or computer games? How can we make them so that the spirit of the Olympic Games becomes part of the game structure? How do we make sure that the values respect, fair play and inclusion is built into our games? How simple or advanced should we make the games so that they will appeal to 12 year old's who are the future players of these games? This was also the time to develop the first game concepts, rules and manuals.
At the Stockholm Technical museum we found an activity that could give us som inspiration for the coming work. We took an afternoon at a workshop called ”Rescue Mission - an excercise in problem solving and co-operation”. (See picture). Here, the student were put into groups and each group had to find the best way to rescue the Lego people in distress using only the supplied materials like straws, tape, wooden poles etc. The groups had to come up with a rescue plan by cooperating, communicating and using their imagination.
The museum also had the exhibition ”Play beyond Play” which showed the latest development in computer games and imaginative game environments. This was really perfect for us and a great stroke of luck that it was open during this particular week of the Uppsala Erasmus meeting.